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Butzbo

108 Game Reviews

38 w/ Responses

Niice! Gameplay is pretty fresh, at first it I was barely making a triangle -and it was difficult getting used to the Left-Right movement on a circular area- but eventually got much better at it, and bonus gacha cameos are much welcome (it's castle cat!). Tone and graphics reminded me of the good old GBA.
Good job!

Pretty good! played for some good 20 minutes. It's fun to 'draft' your build with a bunch of interesting parameters, dropping stuff, affecting your sight area, pretty interesting next to the more standard 'better reload time- type' upgrades.

Some added things, I think the game could be a little more bold on abilities like the 'Super' move, it took me a bit too long to realize those existed. Aswell as the 500 second timing, would be nice to have some sort of reminder of how much you have left.

Oh and perhaps you could showcase your main character a bit more (title screen, etc), to make the game more iconic.

Niiice this is my jam! Pretty fun frog-inspired platformer.

The movement felt pretty sandbox-esque: hard to get used to, but eventually satisfying as you discover how to take advantage of your frog skill set.

This test-level got challenging fast though, It took me a good 20 minutes to get to the 5th or so checkpoint, Finding a good rhythm to climb through platforms was usually the hardest part. That said, it's so much fun to watch the frog bounce around and sticking into platforms, that even with the difficulty it was a fun experience, I'll be checking out the full game ;)

Wow this was a fun one! I loved the idea of piling up dogs and switching up their places, made for a fun variety of puzzles, and I like it when common mechanics -such as the double jump- require more specific conditions to work.

Good job!

Ps1: At first I thought the game was somehow related to dogs++, a cool chiptune musician
Ps2: I tried to go out of bounds on the playground end screen but hit a wall, had to try it at least lol

Wow this is pretty cool! I really liked the sprite work here, the cartoony visuals stand out a lot.
There are also some interesting design decisions, especially this idea of the bosses having a 'sealed phase' and then one when they get free and move around, can make for some fun variation during the fights.

It was kind of easy right now as it's easy to get a huge DPS, but if the fights were more dynamic (more ways to attack and dodge attacks) this could turn into an awesome (maybe rogue-like) game!

Also good name choice!

Niice! Must say the first time playing I got super stuck with the demon's riddle, then decided to give it another shot (had to look at the walkthrough for the riddle though, it's a clever one but though to figure out early in the game)
After that, it took me a bit of trying stuff around, but managed to figure out the rest of the game, Success!!!
'SPOILER' - I have to say the 'Aha!' moment where I found out how to get the Apple with CMD powers was a great one, easily the best part, it's cool how the game actually tells you how, but at first you don't think it's something you can actually interact with. After that it was satisfying to solve everything else smoothly.

BoMToons responds:

Thanks for the review! I'm glad you got to the "aha!"

Niiice!
Took me a good 20-30 minutes of walking around, but eventually made it! A couple of puzzles were a bit unusual halfway through, but there was always some sort of logic for each of them. For me it was at a precise spot of difficulty, not simple, but not as complicated to give up halfway through.

I also liked how you restricted the game to the 1st room at the beginning to avoid overwhelming too much of the exploration (although it would have been nice to go back to that room as part of another puzzle).

Considering you had to cut content, it's still a fun result, Good Job!!

This was pretty cool! I enjoyed the idea of just playing around and go for the strategy of your choice with only the 5 dice as resources, along with the abilities earned through enemy loot. I liked the concept of the rat fighting trash monsters, and the artwork was nice and vibrant.

My only nitpick is that it had me fidgetting for a while before I properly understood a few things, for example it's great that it allows you to re-roll, but it doesn't explicitly tells you that the dice you 'Remove' will actually be re-rolled, so at first I thought 'Why would I remove dice?, is there a good reason to play with fewer of them'? After you do it once it becomes clear but I wish it would have been more explicit about it.
Also at first I wasn't sure how to attack the defense core, took me a while to realize trips meant 'triples', for a while I tried using 3 or 6 but eventually figured it out.

That said, awesome work!

Elastiskalinjen responds:

Thank you! It is easy for me to say "it is just pico being pico" but some bits could be made a bit more clear. Glad most people figure it out and not being to harsh about it!

Whew. It took me 13 years, but I finally beat it!!
After Tom mentioned it in one of the recent 'Showcased Flash without Flash' posts I came back and at last got it done! So here's an old fashioned review.

This was a fun one to return to, mechanics are easy to get into and it's neat how they lend to the mix of action and puzzle. Enemies made it a lot harder than I expected though, some had to be avoided with reaaally thight jumps and there's little invincibility frames after a hit.

Music is great! the main theme is one of the things that kept going on the last levels.

Level variety was fun, especially with the frequent boss fights. level 14 was the hardest but I liked how it had a fun progression as you go up.

Quite satisfying to finally beat this one, really makes you appreciate the capabilities of Flash.
Also, that joke at the end, really takes me back to an earlier internet.

13 years late, but good stuff!
(makes me wonder if an Alkie Kong 3 was ever considered)

PsychoGoldfish responds:

I had some big plans for Allie Kong 3 that will probably never happen.

It would have been a similar platform/puzzle game in more of a drunk Willy Wonka setting. Alkie Kong, Altrio and a few others would be playable characters you could switch between, with a new antagonist.

Who knows, maybe someday I’ll find a talented artist, with a quirky/whimsical style, who wants to see a third game bad enough to make it happen.

Niiice I'm really surprised with the amount of content you got together in a few weeks! I enjoyed the artwork, both from character portraits and sprite animation.

Power ups are pretty cool, the instant dashing, while dangerous to use is great when pulled off correctly, and it's awesome to finally find a weapon and fight back with your huge hitbox.

In terms of difficulty I think it had a good enough curve, but it got quite insane on the latter portion. I got as far as getting Death's Games, which was a hard stretch that took me 10+ tries, but after dying in the way back with the item I decided to move on. I think controls (especially on pc games) are a bit relative to the player preference, but considering the speed of the game I didn't find it as comforable to do character movement (jumps included) with one hand while also clicking the mouse for timing specific actions with the other. While it was achievable it got a bit tiresome over time and I began doing worse lol.

That said, awesome job!

Stopsignal responds:

First of all, let me tell you, i *love* your stuff, man! Your style just emanates personality, it's great

With that out of the way, thanks a lot for playing!!! Hahaha, it's alright. It is indeed quite a difficulty spike, and though i worked on smoothing it a bit (was worse before) looks like it wasn't enough!
Thank you so much for playing, again!! I've already played your game, should probably do a review, hahaha

Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 33

2d Animator

Santiago, Chile

Joined on 9/13/06

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