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Butzbo

108 Game Reviews

38 w/ Responses

Awesome work on this!,
I played it MANY times just trying things out as fast as I could, until I finally realized that there was not enough time and decided to finally focus on specific goals. At the end I liked how the game wasn't too explicit in that sense telling you what to do, which serves the genre really well.
Keep it up!

Fun little halloween game, I liked how you solved it with just one button for the navigation, takes a bit getting used to it, but it's cool how it gives more meaning to the release of the button as a way to get momentum.
I didn't get too far on it, though (than ~15 candies) as sometimes the only way I found to survive was to accelerate, and as I got so close to the right side of the screen, I died by touching a freshly spawned ghost a few times. It made me wish you could actually 'advance' through the stage (more like a side-scroller) instead of a static screen where you can get too close to the spawning zone; that's what comes to mind, but I may be missing a few tricks.

Superb!
I guess the low general score comes from it being short and linear, but still as a standalone piece I found it enjoyable to play with, specially when you turn around and see the creatures' reaction.
I'll be following the game's progress now,! it gets me pretty motivated from its surreal concept and fun directon on character acting (not to mention the great traditional animation!).

Nice little quest with some fun stuff to read and watch, the animated segments with their own OST added a lot to it complementing the more simple look, and I liked how you had to go back to the chicken house to get the final piece. It left me wishing that there were more 'puzzle' elements on it, but that can go for another project :).
Good job!

Gerkinman responds:

Thanks Butz! The length and lack of heavy puzzles is something I wrestled with throughout development, but with the game taking as long as it did to make (almost entirely due to my work schedule more than anything) I am still really happy with what I did manage to pack into the game. Its definitely something I will be trying to improve on with whatever I make next.

Good job in this one!
The fireball 'pass' mechanic added a lot to the gameplay, brings a lot more from what I originally expected. It also made fun challenges considering the 'time limit' aspect of it, specially on stage 4 where (at least from my experience) the strategy was to 'skip' one of the guys, so you could refill the fire and then get back to him to have more time in general.

Sounds were fun (although the 'death' guitar sound was a bit loud for me in comparison).

Fine little game, the avalanche mechanic brought something more than just a time limit.

I personally found it a bit too easy at some point where I realized that there is enough time between the warning and the actual avalanche to get to the puppy, and beat most levels before the first avalanche. It would be interesting to see other kinds of obstacles along the way (moving platforms or platforms where the snow filters, maybe some enemies to avoid...), larger screens or other challenges like saving more than one puppy per stage (you already mentioned it, but music could help making it more memorable too ;)).

That said, keep it up!

SiredSpace responds:

Thank you very much for playing and also thank you for the feedback, I'll definitely keep it in mind!
:)

Wow, hadn't seen a Barfquestion thing in quite a while! :)
A fun arcade style game, I found it pretty 'mindless' in a good way, if that makes any sense. just running really fast through the screen hitting a ball or something with your racket and bringing chaos into the building. I really liked the fact that the ball was then replaced with the stuff you fonund, and the fact that it had boss battles and related cutscenes kept it fresh.

If I had to point out an issue, it could be that at some points the pacing is a bit lost when there isn't much left to do in the level but you still got to take care of it, which means there isn't much 'danger' or anything that could treathen your control of the ball (or whatever you're using), I found this more noticeable on the first levels, since it became more diverse later in the game.

Cool ~30 minutes platformer with a simple yet pretty strategic cloning mechanic. It came with a slow (too easy) start for me, but half through the game it became a solid and diverse challenge, with a final boss stage which did a good job putting all the learned skills to the test.

While It does feel like it could use some more polish in a few aspects (mostly the combat), for the while I tried it I found it fun to explore and travel through.

I won't get into as much detail as other reviews, but I think one of the critical aspects, which seems simple but I found troublesome enough was the game's interface. Most of the gray 'shadowed' text was hard to read, specially in a pinch. and I was never sure if I had a potion left, which is critical if you're poisoned, those numbers could stand out a lot more, and maybe darken the potion icon if you don't have any available could help aswell, my two cents.

Superb!
I think the concept works really well, and the multiple ways you can approach each puzzle give the game a nice level of depth.

It kept me wondering if it would have been better to have to fight against enemies first since is the most expected thing to do with the swords, and after that give away the main feature of the game which is the warp powers; Just leaving the thought, and that's up to testing.

I think the shword-warping warping mechanic has a lot of potential for a complete and longer game, it reminded me of Portal, but it can also be used for pretty different results. The last fading room was a pretty fun challenge as I kept discovering new ways to make my run more efficient; It was a cool way to end the game, but it also kept me wanting to play more levels of that kind.

Good work!

Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 33

2d Animator

Santiago, Chile

Joined on 9/13/06

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