Lol "Secret Eggs"
Even if the "Story about a lonely zorse who meets a strange velociraptor" was better than the game itself, it was a 'nice' experience.
Lol "Secret Eggs"
Even if the "Story about a lonely zorse who meets a strange velociraptor" was better than the game itself, it was a 'nice' experience.
sweet
"Slime Cats are Bouncy!"
Hey, very 'nice' and original game!
I liked the 'friendly' characters, and the funny mood of the whole game, and nothing like a good 8bit soundtrack to make it enjoyable, even if it was kind of frustrating.
Pseudo 'criticism' : There's a thing with difficulty though, from level 3 to 4 it gets from 'extra easy' to 'actually HARD'...it's not a 'bad' thing, it's just a little harder to keep going.
I just got to level 7, i suppose i will come back to it 'later'.
OH WELL, cool game' *Insert high five here*
Cuboy!
Woah, that was GREAT!, i finished it 'the nice way' and i'm PLEASED.
'Good (/random) POINTs' :
-VERY funny dialogs, voices, and entertaining overall... i'm probably going to watch the series now that i have some kind of clue...
-The music is Super'b, enough variety, and very experimental, every theme had its 'thing'!
-Even if the gameplay was very simplistic, and the challenges weren't hard (just some 'space-timing','button mashing' and 'common sense' skills...), just clicking, hearing the voices, and getting the 'experience' was good enough to not get bored. even if i got stuck for a little while!
-This game took me like one hour or something like that to finish, it "felt a little shorter" since the 'world' is very small, although that's not a bad thing. maybe if it had like 2 or 3 more places to go, it would have been a little tiring (or not... ... ...whatever)
-Padrino-Cat-Guy wasn't hard at all, i agree with some complaints about the 'bomb-timing-thing' but not that much,i actually "got it" after missing like three times.
Also, extra points for the extremely original "Insulting Ultimatum"
OH well, have a nice day!
thanks very much, very kind words. I notice you like papercraft, you should check out our cutoys on the ediblecastle website.
Whoah, whoah, and..whoah
Not sure if you get the expression, but the whole game was extremely 'flavorful' ( gameplay + 'ambient' + story - combo), the music really caught my eye (...Ear), for its super "woah-dimensional-breakdown" feeling.
Oh well, i found this game to be more than the "nice-flash-game-you-play-for 1+ hour-'cause-it's-fun+addictive". it has this kind of content and symbolism that makes it a little more worth the time you "spend" on it.
I also tried the "Unknown" mode, and i have to admit it wasn't that good since like 80% of the maps were just stuff like "LOLFREEMEDAL" with just this guy and the portal next to him. I see a HUGE potential on this mode, and i hope it gets better with the time...
OH WELL, amazingly TASTY piece of flash we got here!, thumbs up!
/Some 'okay' level i made -> "Catch'EmAll" (481 if my memory doesn't fail...)
Oh, yes, i enjoyed!
Good thing it wasn't that hard (in comparison to most of your games), it was nicely balanced and fun, i finished 'normal mode' in less than an hour. with certain 'stuckments' but without 'helpz' :) .
I have to admit that the 'challenge' to get bonus mode is a little bit too wacky, it doesn't look too ... 'satisfactory'.
Oh Well. I like how this game reminds so much to Super Stacker, but with a completely different idea. it's like you can make so many different kinds of gameplay with just some geometric figures, and 'clean' physichs.
Cool game, and a daily 1st deserver!
Nice sequel! (medals?)
I think it improved in every aspect, although it was 'easier' than the first one (maybe it was just 'luck', but i found way TOO MUCH platforms), making it shorter.
It would be 'super'b' if you could add NG 'Achievements' to this game, like a 'stay in air for 5 minutes' medal or some other things to make it 'longer'.
Review!
I think you did nicely with this one. It's a game which can be addictive, yet horribly frustrating. But at the same time, with a little something that makes you think ''okay, it's not THAT hard''.
I mean, when you start getting the 'tricks', doing a "2 for 1" shot, or most planned shots, it starts getting funnier.
Something you could "fix":
When you lose the game, you get the game over screen, then the "submitting..." screen. i think that last thing takes too much time (since you may be wanting to play again). and it could be more like : "Game over, submit your score?" (since i don't find an use in submitting like 4 points).
Too bad i wasn't able to get to the state of Zen, my max was 17, but i may revisit it someday.
Magnificent!
This is the most Adrenaline-Producing flash game i have ever played!
Full ten for that :D !
(also, music was amazingly fitting)
Super-Fun(and sometimes frustrating) Stuff!
Managed to finish it, and very satisfied with all the variety you put there.
sometimes it was very hard and tricky(I had a HARD time mastering the white puke), but that's what adds the experience (Many people are complaining about difficulty. They should be happy to have awesome Free-Games >:( ! )
Enjoy your ten!
Graphic experience!
Really, it's (probably) some of the best i have seen ever in a flash game!
About the camera (which people is complaining about), it needs some work. It's very confusing when a random enemy goes far away of the screen, and the camera gets a little crazy.I don't know about coding, but there must be a way to control that issue (also you could make an option to choose between classic or dynamic camera).
Anyway, congrats on the graphics, hope you get an award or something :)
Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!
Age 34
2d Animator
Santiago, Chile
Joined on 9/13/06