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Butzbo

112 Game Reviews

39 w/ Responses

Niiice!
Took me a good 20-30 minutes of walking around, but eventually made it! A couple of puzzles were a bit unusual halfway through, but there was always some sort of logic for each of them. For me it was at a precise spot of difficulty, not simple, but not as complicated to give up halfway through.

I also liked how you restricted the game to the 1st room at the beginning to avoid overwhelming too much of the exploration (although it would have been nice to go back to that room as part of another puzzle).

Considering you had to cut content, it's still a fun result, Good Job!!

This was pretty cool! I enjoyed the idea of just playing around and go for the strategy of your choice with only the 5 dice as resources, along with the abilities earned through enemy loot. I liked the concept of the rat fighting trash monsters, and the artwork was nice and vibrant.

My only nitpick is that it had me fidgetting for a while before I properly understood a few things, for example it's great that it allows you to re-roll, but it doesn't explicitly tells you that the dice you 'Remove' will actually be re-rolled, so at first I thought 'Why would I remove dice?, is there a good reason to play with fewer of them'? After you do it once it becomes clear but I wish it would have been more explicit about it.
Also at first I wasn't sure how to attack the defense core, took me a while to realize trips meant 'triples', for a while I tried using 3 or 6 but eventually figured it out.

That said, awesome work!

Elastiskalinjen responds:

Thank you! It is easy for me to say "it is just pico being pico" but some bits could be made a bit more clear. Glad most people figure it out and not being to harsh about it!

Whew. It took me 13 years, but I finally beat it!!
After Tom mentioned it in one of the recent 'Showcased Flash without Flash' posts I came back and at last got it done! So here's an old fashioned review.

This was a fun one to return to, mechanics are easy to get into and it's neat how they lend to the mix of action and puzzle. Enemies made it a lot harder than I expected though, some had to be avoided with reaaally thight jumps and there's little invincibility frames after a hit.

Music is great! the main theme is one of the things that kept going on the last levels.

Level variety was fun, especially with the frequent boss fights. level 14 was the hardest but I liked how it had a fun progression as you go up.

Quite satisfying to finally beat this one, really makes you appreciate the capabilities of Flash.
Also, that joke at the end, really takes me back to an earlier internet.

13 years late, but good stuff!
(makes me wonder if an Alkie Kong 3 was ever considered)

PsychoGoldfish responds:

I had some big plans for Allie Kong 3 that will probably never happen.

It would have been a similar platform/puzzle game in more of a drunk Willy Wonka setting. Alkie Kong, Altrio and a few others would be playable characters you could switch between, with a new antagonist.

Who knows, maybe someday I’ll find a talented artist, with a quirky/whimsical style, who wants to see a third game bad enough to make it happen.

Niiice I'm really surprised with the amount of content you got together in a few weeks! I enjoyed the artwork, both from character portraits and sprite animation.

Power ups are pretty cool, the instant dashing, while dangerous to use is great when pulled off correctly, and it's awesome to finally find a weapon and fight back with your huge hitbox.

In terms of difficulty I think it had a good enough curve, but it got quite insane on the latter portion. I got as far as getting Death's Games, which was a hard stretch that took me 10+ tries, but after dying in the way back with the item I decided to move on. I think controls (especially on pc games) are a bit relative to the player preference, but considering the speed of the game I didn't find it as comforable to do character movement (jumps included) with one hand while also clicking the mouse for timing specific actions with the other. While it was achievable it got a bit tiresome over time and I began doing worse lol.

That said, awesome job!

Stopsignal responds:

First of all, let me tell you, i *love* your stuff, man! Your style just emanates personality, it's great

With that out of the way, thanks a lot for playing!!! Hahaha, it's alright. It is indeed quite a difficulty spike, and though i worked on smoothing it a bit (was worse before) looks like it wasn't enough!
Thank you so much for playing, again!! I've already played your game, should probably do a review, hahaha

Niice!
At first I was a bit lost with all of the darkness, but thankfully I found the torch in time and after that it was smooth sailing navigating the rest of the building, When starting the map felt pretty big but it didn't took long for me to realize it was a pretty manageable size, which is something I like in exploration games.

Maybe a nitpick could be having more texture variety on different rooms to help orientation, but in any case this was really unique, I really like how you've been working with the claymation graphics on different genres!

Guy-Unger responds:

Yeah you're right, there's just one texture for all the walls and floors because the world was put together very quickly, but it would've been well worth the time to have at least some floors or something to help people not get lost.
I tried the game on a couple of different monitors and there's a big difference in brightness, I get why gloomy games always have a darkness slider. Thank you!

That's one slippery frog!

This was good fun, a bit confusing at first because of how big the levels were in comparison to the tutorial, but entertaining to pull off once you got used to the mechanics. I liked the execution of hitting the fruit twice to make it fall. The bouncy music fit nicely. I played up to level 7, then there wasn't much more variety, perhaps other inteactive objects -hazards or not necessarily- would have helped to keep it fresh.

That said, awesome work! Keep the frog games coming!

Niiice! This was a lot more intriguing than I anticipated! I liked that the ship is just big enough to not get lost and the variety of endings make it all more engaging, I believe I got around 4, I did spend some more time trying to find Rombo's secret hideout.
(completely unrelated, but Rombo is the name of a D&d character I'm playing as, it was fun to find that name in such a different setting :))

Wow, a revival of Dress Up games!? Now that takes me back!
Hadn't played one of these in a while, pretty fun to just try the different stuff on Tom.

MKMaffo responds:

Gonna make him look stylish!

Niiice!

Visually the clay designs are great and pretty well implemented with some nice bluring effects.

It began pretty easy with just button mashing but by level 5 it became a bit more complex fighting the green and purple robots. The boss fight was a fun change of pace with the added hazards and it was cool to play around with the enemies being able to hit the spikes too, at some point it got so convoluted that I lost like 90% of my hp by getting bounced all over the place in one insane combo, hahah!

Also a small nitpick but the resolution was a bit high on the Y axis for my screen, so I wasn't able to see the whole thing when playing.

Good stuff! I'll have to look into the chicken game! :)

Guy-Unger responds:

Thanks Antonio! I was just checking if you put anything out recently, I miss your animations!

Made it! This was pretty fun, the gameplay is pretty cool making you plan out different ways to move around while keeping your possessed self in check to not fall to your doom. Makes for fun puzzles to explore.

Congrats!

Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 34

2d Animator

Santiago, Chile

Joined on 9/13/06

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