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Butzbo

112 Game Reviews

39 w/ Responses

Pretty fun web game! Quite simplistic mechanically but well pushed and polished in terms of graphics and music. If there's ever a 'sequel' it could be fun to have enemies/bosses to fight to add a bit more risk to the situation.

Controls worked well; It was a bit hard for me to get mentally used to switching in and out of the shell when needed, maybe it could have the option to do it with the down arrow instead, That said, it was still satisfying once I finally pulled it off on each of the screens.

Niice this was a lot of fun! I'm a fan of frog-inspired games and this one was surpisingly inventive! I liked how much freedom it gives by having the ability to drag the blocks and then "mine" them into smaller pieces.

In terms of constructive feedback, not sure how common this may be, but once I lost after making some progress (around ~15 lines), then it felt a bit tedious to start all over again with the slowest speed. I don't know what would be the best solution, maybe just a way to obtain extra lives? just thinking out loud.

That said, good job! I'll look forward to more of your games :)

Niiice I really liked this take on the theme! It's cool how it makes you time your jumps in a unique way while also paying attention to other effects of the explosion itself on the latter levels. It makes me think it could be fun to use it to defeat enemies.

Good job!

That's the most athletic bunny ever! Controls are fluent and it's satisfying to climb up walls.
A bit of a nitpick is that the air dash was a bit confusing at first because I didn't realize you could hold longer to do it on different lengths.

I really like that you added extra challenges with the optional pickups, it adds flexibility to the gameplay.

Good job!

Pretty cool take on the theme! we don't see as many platformers where the character feels so heavy and much less athletic than the average platformer hero, that's a nice spin.

I like how it feels more like a puzzle where you have to figure out the right sequence of actions for each part as you keep going down. Once there were fire spiners and a ton of spikes I found it a bit frustrating so that's where I gave up.

Good job!

Nice! I liked how the eating/get fat mechanic made you think ahead about picking the precise food for each situation (in other words, eating just enough), the addition of weights made for more ingenious levels at the end.

Movement was a bit stiff, though, fine for the simpler stages, but I had some difficulties on some finicky jumps, especially on the last level where it took me a bit to jump the last little gap while being "level 3 fat". Maybe this jump's difficulty was intentional, but on that one I almost thought I was doing the puzzle wrong.

That said, it's a fun and quick puzzle platformer!

Nice and simple 'arcade 'dodging" game, especially Home which, simple as it is, makes for a good challenge, sometimes having to take more risky mouse moves because you're running out of nearby 'logs'.
It's also appealing in terms of visuals, a good (and not so obvious) example of how to make a good use of simple shapes and colors .

Did the music inspire some of the game or was it more of a later fitting addition?

StuffedWombat responds:

thanks :D

I made the games & then spend some time looking for fitting music. :D

Neat Point'n Click!
I liked the artstyle and surreal scenery, which is pretty appropiated for such a variety of puzzles, the different mechanics and gadgets kept them fresh.
Some of my favourites were the one with the Medusa and the one with the Vampire (took me a bit to figure that one out!) on the latter stages a few were slightly overwhelming at first glance, but never too cryptic that I'd put it down.
Good job!

Neat demake!
I found it responsive and satisfying, but It does start out pretty relentless on the amount of obstacles thrown at the player, it made me wish that the jumping was a bit more similar to Ghouls n' Ghosts in that Leon could have had a slightly slower fall, as there are many obstacles where the window to get through was reaally narrow because of brief air-time.
That said, checkpoints were on point and it was a fun byte-sized challenge.

Gypopothomas responds:

Thanks! I'm gonna message with the jump a bit, it still doesn't work exactly as I want. I like GnG's fixed jump. No turning in the air. Hmm...

Who puts deadly spikes inside of a balloon castle!?
Game logic aside, coolibert jam submission!
Pretty simple in the platforming-bouncing aspect, but the inflating scenario was a fun twist that achieved pretty well the concept of the jam. It did make me wish that there were more times where you actually wanted the castle to inflate enough so that you could achieve some jumps, though.

Also I appreciate the intro with dialogs, it's not a common sight on jam games.

Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 34

2d Animator

Santiago, Chile

Joined on 9/13/06

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