Nice horror vignette! a lot of nice little details which push the experience, like the subtle creature movements around. character art was nice too. 'Item hold' was a bit odd as one hand stays on mouse while the other has to multitask handling interaction, movement and running. I do like the idea of holding items as a handicap on a survival game, but perhaps having to drop the item to interact with others is enough to make it feel like a burden, but that's only an impression on this demo of the game.
Good stuff, keep it up!