Pretty fun execution of a simple control scheme that gets really challenging due to the evolving level design. this goes especially for the levels where you're forced to make sharp turns, or even learn how to lower your overall speed by rotating on a particular rhythm or boosting on the opposite way for lack of a 'brake' command.
I liked how unique the boss levels were. I managed to get to the snake boss which I found pretty brutal as an endurance, but seems manageable with enough practice and patience.
Good work!