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Butzbo

112 Game Reviews

39 w/ Responses

Pretty fun execution of a simple control scheme that gets really challenging due to the evolving level design. this goes especially for the levels where you're forced to make sharp turns, or even learn how to lower your overall speed by rotating on a particular rhythm or boosting on the opposite way for lack of a 'brake' command.
I liked how unique the boss levels were. I managed to get to the snake boss which I found pretty brutal as an endurance, but seems manageable with enough practice and patience.
Good work!

RIDETHEPIG responds:

Thanks! I made the Master Coil a little easier, it seems like lots of people are getting stuck there.

Nice introduction, it has a misterious atmosphere and the hand painted backgrounds were a neat addition!
I only had a little gameplay issue with the bird, where I had figured out what to do, but it took me a bit to figure out how to execute that action in particular, since the bird escapes depending on how you approach.

Even if the project is not continued, I'll be looking forward to further adventure projects!

Nice arcade-style game, one could wish for a bit more of animation on the sheep, but design-wise, it's a fun timing game, I liked how the multiple 'velcro' platforms had varied types of movement which made for a good challenge climbing up; lateral movement is really limited, but it does help sometimes and it's also encouranging to rely more on a well timed jump.

Niice, good job on one more fun and creatively desgined quiz!!
Even being familiar with the original quizes, It took me a while to figure out a few of them (the duck one was my favourite), also I liked that 'meta' question regarding the appeal of a 'Flash' (an actual .swf!) in late 2017.
I managed to reach the end; didn't figure out the last bit with the lights, but I'll be back!

Also, looking forward to the Halloween special (the question doesn't count!...or maybe it does...)...

Splapp-me-do responds:

Thanks so much! Who knows... maybe a halloween special could happen!

That was a fun experiment! the first seconds it was pretty confusing, but the controls became somehow inctuitive after a while. As others mentioned, I did died at the very beginning of a stage just because I didn't know what was going to spawn.
Maybe this would add unwanted complexity, but it left me thinking if there could be a function where you could click with the mouse to hold still while shooting, or something like that for tricky spots.

StuffedWombat responds:

thanks :)

Yeah, originally you had to press the mouse to fire, which also made you much slower!
I removed it because I like suuper simple controls, maybe that was not the best decision ;)

Its a fine byte-sized platformer, I think there is potential from their mechanics, it was fun to improvize air combos given the mobility you get by punching in the air and having an additional jump.

On that same note I did have some issues with the attack moves: since the punch also works as a 'forward dash', it leaves you really exposed to enemies/hazards (especially if they come from above, and also agains the 1st boss where it just keeps running towards you) it left me hoping for more variety of attacks, like an upwards/downwards hit.

Vidsneezes responds:

Thanks for playing Ultra Zultra!
Glad you were able to figure out that (kinda) secret extra jump.

I feel you on the more attacks bit also. When i was making it i really wanted to have a second punch, a drop down punch, and an upwards punch.

One more thing on the punching, while in air if you hold punch you actually go into a punch glide killing anything that hits you and you fall a little slower.

Oh well, it seems like I missed...
Anyway!, this was a pretty entertaining piece of narrative media, I liked how the script was structured and linked to the duels (and the 'gesture' of lowering the mouse to grab the gun was a nice adaptation), and, while short, it worked nicely as a compact story.
I find this to be a pretty unique format for storytelling, would like to see more in this style.
Good job!

Emptygoddess responds:

There's lots of really old really good 'photo realistic' adventure games. You should take a look at them if you haven't. The Journeyman Project is a good place to start.

I don't get why the bad overall scores, but after beating the released Hollow Knight earlier this year, just finding this build right here on Newgrounds as the result of a game jam is such a cool surprise!! It's amazing to see the basic principles of the character movement, the premise of masked creatures and even the main character's design having an early presence. Makes me wonder if the eating mechanic was considered for the game at some point, heheh!

Regarding this build, it was a bit though to control, but satisfying nonetheless, it already evolved into a fantastic game, so I guess there's not much to add as a review ;) .

Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 34

2d Animator

Santiago, Chile

Joined on 9/13/06

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