00:00
00:00
Butzbo

108 Game Reviews

38 w/ Responses

YEEAH;
I really like this sort of fast-paced "story-driven" games, you don't see them too often.
It's like 50% watching a demented cartoon, and 50% playing a bizarre arcade game. Pixel art was consistent and I'd say it achieved this arcade-cartoonish vibe.

The part about pecking insults was a nice activity by itself, although I wasn't so sure about what was the relationship between that stage and the rest of the story (although the other stages seemed a bit more involved with the 'plot').

I have no idea about the process of making this game, but it left me expecting some more; maybe there could have been a space-shooter stage where you're actually pilloting New Zealand; I think the absurdity could have gone even further. Just dropping some random ideas here.

Anyway, it was a fun little experience and I actually see potential in this style of gameplay.
(also, I liked the idea of having a "Pee break" button!)

Surn responds:

Yeah, I probably should have had a 4th level where New Zealand fights the concept of rugby (which reveals itself to be a Wizard). Glad you liked it.

A REALLY good 'half-hour flash-game'. Perhaps where it shines the most is in the 'gameboy' styled "green-ish graphics".
A little feedback,though (which may come since i'm studying design), that minimalist pixel-font is a little tricky to read, and as some had already pointed out, 8s look way too much like 6s, etc. there are a lot more legible 'pixel-based' fonts out there ;D.
thumbs-up!

Great for a first, nice atmosphere!

BUT, what some have already said, it's really frustrating to get through. The jump may be the main problem, it kind of feels 'stiff', like it should have a longer reach. I managed to get the 'trick' of gaining speed by falling on cliffs, but it still demanded 100% accuracy(then I played chicken mode and it was quite a breeze)...
Other than that, great graphics and music. I look forward for a 'sequel'! (or something along the lines, it's an intesting game conceptwise)

SUPER'B, quite repetitive after a while, though.

I liked the concept, spaceships being destroyed literally pixel-by-pixel until...BOOM!
Although, at first I thought i was playing a game with an 'ending' actually, rather than an endless arcade-style high-score based game (atleast that's what it seems like now at level 14, when i've played basically the same stages like 3-4 times each, and i just left the game because there wasn't much more of a variety at this point (and it was rather easy to keep going because of the excess of long-lasting shield power-ups)).
P.S.: Also a pause button would be nice.

OHWELL

As said by other reviewers, i also died A LOT before getting to know what was going on, specially when you die on the first half of a second of the game due to unexpected TNT. it could really use a little tutorial, or not having to use the SPACE bar to 'activate' your moves.
Also, on the 'Help screen' keep the order of the buttons as they are in the keyboard -> ASD, as "ADS" as they are now it's quite confusing to look at first.
Anyway, ignoring that, graphics, concept and even the music were fun.
Hope you can fix it because it has POTENTIAL.

Poopoothegorilla responds:

Yeh the TNT is extremely hard to get past, I just changed that ASD ADS thing so hopefully others wont be annoyed haha!
as far as the spacebar goes we were debating whether to have that at all, but then we thought the game would be rediculasly easy... and decided space!

Thanks again for the review and good suggestions!

Pretty cool animation, specially on the intro!
A little thing I wanted to point out (not that much, actually), it's that the 'in-game' ambient feels a little 'generic', I'm not saying you should put "cueca" as the background music, or "empanadas" as icons, (maybe the standard look was the intention since the game is on an english-talking website) but I still think it could have a little bit more Chile on it (yeah, i'm chilean).

Lol "Secret Eggs"

Even if the "Story about a lonely zorse who meets a strange velociraptor" was better than the game itself, it was a 'nice' experience.

Magical-Zorse responds:

sweet

"Slime Cats are Bouncy!"

Hey, very 'nice' and original game!
I liked the 'friendly' characters, and the funny mood of the whole game, and nothing like a good 8bit soundtrack to make it enjoyable, even if it was kind of frustrating.
Pseudo 'criticism' : There's a thing with difficulty though, from level 3 to 4 it gets from 'extra easy' to 'actually HARD'...it's not a 'bad' thing, it's just a little harder to keep going.
I just got to level 7, i suppose i will come back to it 'later'.
OH WELL, cool game' *Insert high five here*

Cuboy!

Woah, that was GREAT!, i finished it 'the nice way' and i'm PLEASED.
'Good (/random) POINTs' :
-VERY funny dialogs, voices, and entertaining overall... i'm probably going to watch the series now that i have some kind of clue...
-The music is Super'b, enough variety, and very experimental, every theme had its 'thing'!
-Even if the gameplay was very simplistic, and the challenges weren't hard (just some 'space-timing','button mashing' and 'common sense' skills...), just clicking, hearing the voices, and getting the 'experience' was good enough to not get bored. even if i got stuck for a little while!
-This game took me like one hour or something like that to finish, it "felt a little shorter" since the 'world' is very small, although that's not a bad thing. maybe if it had like 2 or 3 more places to go, it would have been a little tiring (or not... ... ...whatever)
-Padrino-Cat-Guy wasn't hard at all, i agree with some complaints about the 'bomb-timing-thing' but not that much,i actually "got it" after missing like three times.
Also, extra points for the extremely original "Insulting Ultimatum"
OH well, have a nice day!

EdibleCastle responds:

thanks very much, very kind words. I notice you like papercraft, you should check out our cutoys on the ediblecastle website.

Whoah, whoah, and..whoah

Not sure if you get the expression, but the whole game was extremely 'flavorful' ( gameplay + 'ambient' + story - combo), the music really caught my eye (...Ear), for its super "woah-dimensional-breakdown" feeling.
Oh well, i found this game to be more than the "nice-flash-game-you-play-for 1+ hour-'cause-it's-fun+addictive". it has this kind of content and symbolism that makes it a little more worth the time you "spend" on it.
I also tried the "Unknown" mode, and i have to admit it wasn't that good since like 80% of the maps were just stuff like "LOLFREEMEDAL" with just this guy and the portal next to him. I see a HUGE potential on this mode, and i hope it gets better with the time...
OH WELL, amazingly TASTY piece of flash we got here!, thumbs up!
/Some 'okay' level i made -> "Catch'EmAll" (481 if my memory doesn't fail...)

Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 33

2d Animator

Santiago, Chile

Joined on 9/13/06

Level:
33
Exp Points:
11,822 / 12,090
Exp Rank:
2,499
Vote Power:
7.45 votes
Rank:
Police Lieutenant
Global Rank:
4,551
Blams:
588
Saves:
1,378
B/P Bonus:
14%
Whistle:
Normal
Trophies:
96
Medals:
2,434
Supporter:
8y 5m 27d