View Profile Butzbo
Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio Villamandos @Butzbo

30, Male

2d Animator

Escuela de Diseño|UC

Santiago, Chile

Joined on 9/13/06

Exp Points:
10,960 / 11,370
Exp Rank:
Vote Power:
7.34 votes
Police Lieutenant
Global Rank:
B/P Bonus:
5y 4m 1d

Latest News


Hellooo Newgrounds!

At the end of October I web-released 'Curse of the Sock'! a spooky short 2d platformer for the Halloween Spooktacular.

I recently made a last update with some last tweaks, so it's a good time to give it a try!

This was a fun process so I just thought I'd dump part of my brain cells into a recap post, I hope it sounds interesting, let's go!


So halfway through October I was low on freelance work so I wanted to try to make something Halloween-esque, either an animation, or in the most ambitious case, a game. I began sketching a bunch of grotesque/semi-spooky creatures which could eventually fit into whatever I decided to make.



While I wasn't sure I eventually decided to goof around with Construct3 to see if I could get the basic elements working for a 2d action game, I had been playing a lot of Castlevania 3 (still can't beat that monstruosity!) and been wanting to do something in that line: A linear medium-paced platformer with combat elements. It didn't took long on Construct to prototype the most basic actions, I also wanted to add something I hadn't done before, so my personal "innovation" was... LADDERS!


The enemy characters I made before were good fits as enemy sprites, so after that I mostly focused on getting a main character working. While I can be an animation freak I tried restricting myself to limited frames on the main character, so instead of a 12 frames idle or walking animation, I ended up just doing 4, while it's faaar from fluent, I actually liked some of the 'snappy-ness' of the results.


Another thing I hadn't tried in games was a character with a 'melee weapon', most of my games have been projectile based so this was a bit new. I managed to get the concept of a basic disjointed hitbox on Construct as spawned boxes, while this can be polished a lot more for precission I think it worked well overall.


Flash forward a bit and by October 29: I had most of the player and enemies working, but no real levels! so I finally began sketching them out, I don't have much of a 'formula' for level design, so for me it's pretty much looking for ways to introduce and mix each new enemy and hazard, trying to leave something unique for each level. I aimed at making 6 levels, which looking back was a bit insane, even if they were short by 2d gaming standards, and finally decided to make 4 and a boss-only level, phew.


One of the super rough sketches I make when designing a level.

With the levels working I moved toward the extras from the priority list and found some extra time on the remaining hours of Oct 31 to both add a (visually and mechanically) simple boss fight, along with a story sequence, so that this weird nightmare made at least a liiittle bit of sense. A friend also helped me testing it out on a few versions trying to reduce both the unfair moments and exploits.

I also got help from my pal Moralo González who was again up to the challenge making a haunting organ song, there wasn't time for more level tracks but considering the length, one main theme with variations did the job.

It was a bit of an endurance, kind of a game jam but more spread out during 2 weeks so, mostly focused on the final one, and I uploaded in time here on Newgrounds!


I'd say I released the game in a functional and beatable state, but as usual it didn't go aaas smooth as planned, there was a good amount of issues!

So I went updating these details through the following days:

Unfair enemy placements - There were a few 'cheap' scenarios where you couldn't land without taking a hit because an enemy would just stick there to attack you.

Broken ladders - Ladders had hitboxes I didn't get to fully test, these could even trick you and make you fall to your doom instead of a platform, OH NO!! (we didn't find this when testing, just because we were used to just get off the ladder by jumping, goes to show, there's always room for more varied testing)


No Checkpoints? - While not a technical issue, this "oldschool" difficulty was on the higher side, and just for added challenge I released it with no checkpoints, you had the beat the whole level in one go! While achievable, this was asking a lot considering many enemies require some practice to learn their movement.

I could go on and on with more technical things, but that should give you an idea.

I just want to add how awesome the community feedback has been here, always great to find reviews detailing common and something super specific issues of the game, I read them all!!

LAST UPDATE (of the 'Demo' at least)

So finally last Sunday I made the last -unless something super breaks- update of the game! A good amount of things smoothed out, a little bit of maniac polish (like an extra idle animation if you wait, a blink here and there), visually hinted checkpoints, an 'ending' sequence, Language (Spanish) toggle, and even a little hidden passageway (more of an easter egg)!

And that's Curse of the Sock! As usual I'd like to see how it does, could be manageable as another project I could expand beyond the Demo, also let me know if you make a let's play video or something like that, those are always fun!

Any eventual updates will probably have to wait now because after the personal-project-weeks it's time to get back to work. Lulz.




Recent Game Medals

36,775 Points

America is Saved 25 Points

Complete the game.

Denver is Saved 10 Points

Completel level ten.

Detroit is Saved 5 Points

Complete level five.

Rick Rolled 5 Points

View the entire end-game movie.

8 Levels 10 Points

Complete 8 levels.

4 Levels 5 Points

Complete 4 levels.

THE END - Part 3 50 Points

Take a stroll down the Credits Hall when it's over.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Latest Shared Creations

beware the eye infection

Added to bosses for Cathode Raybots Feb 8, 2013.

Eye infection

Added to faces for Cathode Raybots Feb 8, 2013.


Added to bosses for Cathode Raybots Feb 8, 2013.

burnt mayonaisse

Added to faces for Cathode Raybots Feb 8, 2013.

caffeine and seizures

Added to bosses for Cathode Raybots Feb 7, 2013.

Nugget guy

Added to faces for Cathode Raybots Feb 7, 2013.

Latest Playlists

Butzbo doesn't have any playlists, and should go check out some amazing content on the site and start adding some!