This was a cool watch, I especially liked the ones that did a bit more of interpretation over the source material (Watch your landing Luigi!!!).
Coolibert work, I reeeally wish I hadn't missed it, oh well
The father's voice is brilliant.
I really like those 'animated' textures, especially when the robot 'shakes', it's a pretty unique blend of techniques which somehow integrates pretty well in this factory scenario.
I also saw 'smiles' on their faces, even if that was just the pattern on their heads, huh.
Niice, good job on one more fun and creatively desgined quiz!!
Even being familiar with the original quizes, It took me a while to figure out a few of them (the duck one was my favourite), also I liked that 'meta' question regarding the appeal of a 'Flash' (an actual .swf!) in late 2017.
I managed to reach the end; didn't figure out the last bit with the lights, but I'll be back!
Also, looking forward to the Halloween special (the question doesn't count!...or maybe it does...)...
Thanks so much! Who knows... maybe a halloween special could happen!
That was a fun experiment! the first seconds it was pretty confusing, but the controls became somehow inctuitive after a while. As others mentioned, I did died at the very beginning of a stage just because I didn't know what was going to spawn.
Maybe this would add unwanted complexity, but it left me thinking if there could be a function where you could click with the mouse to hold still while shooting, or something like that for tricky spots.
Yeah, originally you had to press the mouse to fire, which also made you much slower!
I removed it because I like suuper simple controls, maybe that was not the best decision ;)
At last I gave it a shot, this was a cool read!
The story had some fun reveals, and I liked how 'self-aware' the tone was (stuff like "you see the farmer from the beginning of the game").
One thing I kept wondering by my playthrough was if the goods you could purchase actually had an effect on the story/dialogs (like the tattoos) I just read on your comments that there were a few with variations, but still, it would be fun to explore that more detail; In any case, I find it pretty cool to see a dose of those "classic RPG" elements into this kind of games.
Glad to have made a little part for this one, good job!!
Hey thanks Butzbo! And thanks again for the artwork, it looks totally badass :D
Coolibert!, really jumpy, and even a bit adventure-ish, I think it suits the creatures pretty well, specially those I made around that time :)
Wow great job keeping up with 150 episodes for 150 WEDNESDAYS!!
Nice to look back after a while and see the whole path one has taken and how projects morph and evolve.
I recall analyzing the Scatman song at some point, where I just checked out his story out of curiosity, and had a similar reaction, some unexpectedly inspirational origins. It's good to know the message keeps on going.
It was fascinating to learn and actually really inspiration once I learned that, glad to hear someone else arrived at that too! And thanks for the well-wishing... it's been an interesting and often times trying ordeal getting the show out there and my life has taken a lot of unspoken turns during its tenure so far - having something up this consistent for this long is a source of pride for me. Thanks for the comment!
Niiice, just checked the current trailer, pretty cool concept and designs!
Thanks. I'm really glad you like it.
That's a nice cumulus of morphing mass.
Niice, cool poster and use of lettering, I'll be waiting for that festival run ;)
Thanks! I'll be sure to send it to the festival in Chile! :)
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