Hey Newgrounds!
It's been a bit of a while since my last update on things (mainly a recap of last year and a bit of the Newgrounds experience).
BUT here's some updates focused on the game(still-in)progress!
The latest ‘release date’ was “late January”, which is kind of gone, so it may be good to stop estimates for a while. Turns out, starting February, I can announce that, after heavily focused weeks, the game at last is on ‘COMPLETELY PLAYABLE’ (/beatable) state!
The game is done in most aspects of production, the whole world map, dialogs, sound effects, credits, secondary animations, enemies, debugging, typography… even a set of working “achievements”! (prepared to work as Newgrounds medals), most of those details, which compose the elusive and rarely accurate 'LAST 10%’ of 'polishing' work (this last stage has taken around 2-3 busy months so it may aswell be as big as a 25% of the whole work-time) (picture related)
The only aspect which is still on production phase is the music, which will take a bit longer considering the final volume of music needed for the game.
While it’s reeeeally tempting to release it at last, as the music gets done it will be a good time to test and polish the latest details shooting for a good web release, looking for a good week when I’ll finally be able to announce a real release date.
In the meantime, here’s a little peek at Fruwz, one of the most heavily clay-morphed areas of the cavern.
SPLOWSH!
scottwjsm
YAY! Will it be on steam/mobile app store?
Butzbo
I'm juggling the options, but for a start my current plan is to begin with a first web release and see the overall response, there are still many things I'll be leaving out for a potential expansion, which could be great for a Steam release.