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Butzbo
Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 33

2d Animator

Santiago, Chile

Joined on 9/13/06

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DINOMELT (coming soon...!)

Posted by Butzbo - February 15th, 2017


Hey Newgrounds!
It's been a bit of a while since my last update on things (mainly a recap of last year and a bit of the Newgrounds experience).

BUT here's some updates focused on the game(still-in)progress!


1736035_148718441381_updatei.jpg

The latest ‘release date’ was “late January”, which is kind of gone, so it may be good to stop estimates for a while. Turns out, starting February, I can announce that, after heavily focused weeks, the game at last is on  ‘COMPLETELY PLAYABLE’ (/beatable) state! 

The game is done in most aspects of production, the whole world map, dialogs, sound effects, credits, secondary animations, enemies, debugging, typography… even a set of working “achievements”! (prepared to work as Newgrounds medals), most of those details, which compose the elusive and rarely accurate 'LAST 10%’ of 'polishing' work (this last stage has taken around 2-3 busy months so it may aswell be as big as a 25% of the whole work-time) (picture related)

1736035_148718434142_LILLEFT.jpgThe only aspect which is still on production phase is the music, which will take a bit longer considering the final volume of music needed for the game.

 

 

 

 

 

 

 

 

 

 

 

 

While it’s reeeeally tempting to release it at last, as the music gets done it will be a good time to test and polish the latest details shooting for a good web release, looking for a good week when I’ll finally be able to announce a real release date.

In the meantime, here’s a little peek at Fruwz, one of the most heavily clay-morphed areas of the cavern.

1736035_148718447491_Fruwz2.gif
SPLOWSH!


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Comments

YAY! Will it be on steam/mobile app store?

I'm juggling the options, but for a start my current plan is to begin with a first web release and see the overall response, there are still many things I'll be leaving out for a potential expansion, which could be great for a Steam release.

It inspires me to work on my game, its better then mine and this makes me happy.

Hey that's awesome to know!
Making games can become a really long process, but a pretty rewarding one when things start working together ;)

It's been awesome to see you make a complete game, I can't wait to play the final version!

Thanks Tom!, it's crazy how things keep adding up, specially all those last details which on the surface just seem like minor tasks, but at long last it's nearly done :D.

Feel free to contact me should you require a voice actress!

Thanks!, will do :)

My anticipation for this never dies, looks better and better every time. Keep up the hard work, can't wait to play it!

Took quite a while to get the whole game maps done, but at last I've been able to focus a bit more on graphics and other details, so that's great to know :)