Time for a game-focused update on recent things:
First of all, I joined @GuyUngerNL to work on a little jam project for Proc Jam -> Cerebral Game Stew
While I've had the possibility floating around for quite a bit, I had never participated on a game jam before, so
it was great to get into the dynamic mood for that. Using the procedural theme of the jam as an excuse, the game came from the idea of a game that could "spawn" multiple games with variable mechanics and rules, which (for the purpose of the jam) was narrowed down to top-down 2d shooters. As I worked on the art and assets of the game It was a coolibert thing to make, adapting to a system that could not only give gameplay variation, but also mix and match possibilities for the main character, enemies and the scenarios, making really bizarre beings into this odd environment.
The game it's on 'jam-state' and was complete in around a week, so it's not as generally polished as hoped, but it ended up as a pretty fun experiment to check the multiple possibilities wiithin this genre on randomly generated levels and characters.
Making this little game was also a pretty good break which left me in a great state to get back to work on...
DINOMELT!
The game will go through 3 main worlds/areas of the clay infested cavern, which are now finished on structure, each with its own enemies, hazards and a boss! which leaves the game with a 15% left which covers mostly polish and details regarding the final segments of the game.
So far, while the Trailer I uploaded earlier this year announced that the browser (Newgrounds!) version of Dinomelt would be up on late 2016, (for a while it seemed like a cool thing to release it by christmas, OH WELL) I decided to postpone it to avoid rushing the last segments and have an incomplete result, specially in an unpredictable month like December. SO, by now, the closest tentative date is by the end of January 2017, which seems like a good date to leave the game's development time on 2 years.
I've been a pretty inconsistent dev-blogger, so now that a major part of the game is finished, I will be filling in more updates in the upcoming weeks in the game's blog.
In the meantime, here’s a segment in progress of Hworb, the clay-infested volcanic area, featuring a tricky segment with one though Potato-Spit, and also a version of Wrep’s clay-roll.
Splowsh!
BoMToons
Can't wait to see the finished dinomelt! The proc gen game sounds neat too! Luv your stuff!
Butzbo
Thanks BoM, at last I'm approaching a more realistic deadline, heheh :D