Here's a little ANNOUNCEMENT: a game I've been working on has finally been released!
Lately I've been heavily into development of my 2D Platformer DINOMELT, BUT, there's another local project I've been working on for quite a while (before Dinomelt actually), which I'll elaborate a bit more on:
Mastica Astros! (could be translated to something like 'Astro Biter' or 'Astro Chewer'...)
A 2D space shooter where you go through space controlling an “experimental fish” with the ability to fly and grow by eating different sorts of matter. This creature is sent to outter space to fight an army of asteroids which are endangering the Solar System due to a strange disturbance on gravity.
This game began as my thesis project on Design School, and considering the good response, I kept working on it sponsored by the chilean Millenium Institute of Astrophysics. It's actually a game with educational purposes (mainly considering the big projectons of astronomical studies in Chile), but designed as a short (4 levels) 2d space shooter where an important part of the contents could be taken by the gameplay experience (enemies and locations based on Solar System objects, size comparisons, and some (REALLY basic) gravity simulation when you're close to the planets) it was tested as a tool in a pretty introductory science class with good results for a start. I still consider it more of an experiment in those matters, but the reception has been generally good.
As you can see it's all in spanish and since it was made for a chilean audience there are no current translation plans on it BUT, at least gameplay-wise, it's a concept I hope to keep working on.
And you can PLAY it HERE , even if it's on spanish I think the controls and gameplay should be accessible enough.
This was also the project that got me into developing with Construct 2, and I've been applying a lot of things learned from it on my upcoming game. This one is not as polished as I hoped, but if you have feedback on it let me knowwww.
OTHER STUFF -
> I did a thing for the Creep Jam, more like an atmospheric loop for a change, It was fun to work on something with little to no 'narrative' as a break.
> Also, I've been making a lot of improvements on Dinomelt, I'll be showing some updates on the upcoming weeks.
SPLASH!
AlessandroFerrato
It looks very good project!
Butzbo
Thank you sir :D