00:00
00:00
Butzbo
Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 33

2d Animator

Santiago, Chile

Joined on 9/13/06

Level:
33
Exp Points:
11,822 / 12,090
Exp Rank:
2,501
Vote Power:
7.45 votes
Rank:
Police Lieutenant
Global Rank:
4,551
Blams:
588
Saves:
1,378
B/P Bonus:
14%
Whistle:
Normal
Trophies:
96
Medals:
2,434
Supporter:
8y 5m 27d

RPG BATTLE!

Posted by Butzbo - August 24th, 2018


Hey Newgrounds!, long time without an update, so here's a thing:

Just finished a quick GAME project, a little 'RPG' battle called 'Arcane Cereal Duel'!
Take a look!

1736035_153512435863_jojo.png

 


Now I'll expand a bit about its making:

This one was originally created for 'The Very First Extra Credits Game Design Jam!' I had missed the Ludum Dare jam the previous weekend so this was a good alternative.

The inspirational theme for this game jam was a video where they talked about the concept of "Awesome per second". What's that, you ask?, well it's pretty much a critique on games that could deliver a better overall experience if they were shorter by getting rid of boring/less memorable parts.

After exploring a few ideas I liked this one as a way to make a content-heavy short game where there were a bunch of elements around you and you had to find the best way to use them in your favor, in some way like a Point and Click, but in battle form.

The game was made over a weekend on the 48 hour jam, barely finished a functional version, (the original one is up on itch.io if you're curious ). I liked the results, so I took some time I had through the week to update the graphics and a few details I wanted to improve from the first one, testing, dialogs, and a slightly varied enemy pattern.

I worked once again with Construct (3), which I've found great for the graphic implementation, I wasn't so sure if the battle system could be easily achieved, and after a few tests it became all about using variables properly, using only mouse controls made it a lot simpler too.


If the characters look familiar to some extent, they are the 2 wizards I rescued from a previous short animation from 2017 called 'Ketchup Golem'!, now called Wizlog and Spirk, an RPG battle was a great excuse to revisit them!

1736035_153512455913_mages.png

A fun fact, this is the first game where I actually make the music!, it took me a bit to tinker around, and I finally used ORGMaker, this one was originally created by Studio Pixel for the music of Cave Story, so I wanted to see what could be done with it. I don't have much of a background on this area. Possibly any oldschool RPG player may be able to tell that the battle theme is created following the same structure of old Final Fantasy Battle music.

It was also fun to toy around with simple dialog 'cutscenes' in the style of old rpgs, I like how a simple change of expression, along with a sound and dialog can do a lot to compensate for its simplicity. 
 


While in the short term I want to focus a bit more on animated content, this game was a pretty fun side project with still a good deal of animation.

What do you think? Is this something you'd like to see more of?


12

Comments

It was a very cool concept for sure. I had fun playing it. I would actually like to see more of this kind of stuff, because you've proven yourself to be quite the game developer. Also, like I said, the concept is cool, so I guess I would like to see more of it, but I don't think anyone could replicate your particular style right.

I'd definitely LOVE to see more of the sort

Just played and it was really charming . The idea of animating objects to use them as minions was really cool. Though I'm not that much of a fan of turn based combat. Still it was very enjoyable. I'm really looking towards your new projects.