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Butzbo
Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 33

2d Animator

Santiago, Chile

Joined on 9/13/06

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Comments

The story of my life...

Turns out I'm seeing this is a lot more common than I thought!
I didn't mentioned it on the post, but this makes just as much sense in animation, sometimes getting the impulse of redrawing whole takes..

Yep, I totally relate in many ways! Here's a similar post I made way back when:

http://bomtoons.newgrounds.com/news/post/898536

Wow, even with the same 'case study', hahah!
Now I'm starting to guess all mid-large indie projects go through this 'phase' at some point, at least once they take more than a year.
My favourite bit of the video is when he mentions the 'consistent lightning' feature, really shows how ambition can get you stuck on such a complex yet... not particularly relevant detail.

This has happened a lot with the game we've been working on... Some day we'll have to gather up a bunch of before and after comparisons. When a project takes a long time it's hard to resist revamping things, especially because you get tired of seeing them and you forget how fresh it will be for everyone else who is seeing it for the first time.

I hadn't considered that last bit, but it's true! it begins to feel so 'outdated' not only because of "evolving skills", but you can also get sick of the same graphics and engine after soo long... may be another good incentive to keep testing with new players.

I can totally relate, especially with the programming bit. It feels so awkward looking at a bunch of old code, knowing you could clean it up / do better, but sorta having to force yourself not to otherwise you end up getting stuck in a loop-of-'improvement'.

Good luck on the game, aesthetic looks rad, I'm excited to give it a play :)

Thanks man!, it's good to see its a relatable thing; At least in this case I've moved on with the game and I'll be soon announcing a release date :)
(otherwise the loop would keep me stuck for who knows how long!)