- Age / Gender:
- 25, Male
- Santiago, Chile
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Level 29 Animator
Ranked as Police Lieutenant
I haven't showed up around in a while; so It's time for another update on what I've been up to; which pretty much sums up to my upcoming game DINOMELT!!!
The first two 'worlds' are done, and I'm currently heading to the third world's structure (and 'final' in the version I'm developing). It's safe to say I'm getting pretty close around a 70% percent of completion for the web version. It's been a long run so far, but I'm pretty hyped on how it's looking at the moment.
I've had the opportunity to test it on a few local GameDev events; which always brings so many new observations and looks at the game; So far the art style has been really well recieved; but I keep finding all sorts of details involving the controls and overall progression and difficulty of the game.
While I keep going; Here's a couple of new things (/these updates go also in the DevBlog page of the game :) )
One completely new add-on to the game is a new character called Fregg; a curious and crafty frog which will become really interested on the dangerous clay invasion which invades the cavern.
This frog will help you as a shop/inventor to upgrade your abilities; At some points on a few testing playthroughs, there was the need for an additional kind of collectible object to enrich the exploration experience of the game;
which turned out to be Clay Orbs he can use to create new upgrades.
After that it was clear that it could be developed as a more involved part of the story, which motivated me to add some dialogue sequences along the game. This was a thing I juggled for a while; Since one of my motivations behind the game was to relate it to my (mostly silent) animated shorts, but at the end it seemed like an opportunity to experiment with a bit of dialog to enrich the story while not getting in the way of the gameplay.
And a "TRAILER" it's coming!!
It's about time I make a little more noise about the game! So I'm currently working on a trailer, including gameplay footage, and also a detailed animated segment; it's pretty motivating to make an elaborated sequence to go along with the game and put some energy into animating a scene after animating sprites for so long.
I'm hoping to launch it later THIS MONTH :D -
(EDIT - it's been taking a bit longer to edit properly, but I'm on it, should be a bit after Pico Day :) )
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