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Butzbo

108 Game Reviews

38 w/ Responses

Niice!
At first I was a bit lost with all of the darkness, but thankfully I found the torch in time and after that it was smooth sailing navigating the rest of the building, When starting the map felt pretty big but it didn't took long for me to realize it was a pretty manageable size, which is something I like in exploration games.

Maybe a nitpick could be having more texture variety on different rooms to help orientation, but in any case this was really unique, I really like how you've been working with the claymation graphics on different genres!

Guy-Unger responds:

Yeah you're right, there's just one texture for all the walls and floors because the world was put together very quickly, but it would've been well worth the time to have at least some floors or something to help people not get lost.
I tried the game on a couple of different monitors and there's a big difference in brightness, I get why gloomy games always have a darkness slider. Thank you!

That's one slippery frog!

This was good fun, a bit confusing at first because of how big the levels were in comparison to the tutorial, but entertaining to pull off once you got used to the mechanics. I liked the execution of hitting the fruit twice to make it fall. The bouncy music fit nicely. I played up to level 7, then there wasn't much more variety, perhaps other inteactive objects -hazards or not necessarily- would have helped to keep it fresh.

That said, awesome work! Keep the frog games coming!

Niiice! This was a lot more intriguing than I anticipated! I liked that the ship is just big enough to not get lost and the variety of endings make it all more engaging, I believe I got around 4, I did spend some more time trying to find Rombo's secret hideout.
(completely unrelated, but Rombo is the name of a D&d character I'm playing as, it was fun to find that name in such a different setting :))

Wow, a revival of Dress Up games!? Now that takes me back!
Hadn't played one of these in a while, pretty fun to just try the different stuff on Tom.

MKMaffo responds:

Gonna make him look stylish!

Niiice!

Visually the clay designs are great and pretty well implemented with some nice bluring effects.

It began pretty easy with just button mashing but by level 5 it became a bit more complex fighting the green and purple robots. The boss fight was a fun change of pace with the added hazards and it was cool to play around with the enemies being able to hit the spikes too, at some point it got so convoluted that I lost like 90% of my hp by getting bounced all over the place in one insane combo, hahah!

Also a small nitpick but the resolution was a bit high on the Y axis for my screen, so I wasn't able to see the whole thing when playing.

Good stuff! I'll have to look into the chicken game! :)

Guy-Unger responds:

Thanks Antonio! I was just checking if you put anything out recently, I miss your animations!

Made it! This was pretty fun, the gameplay is pretty cool making you plan out different ways to move around while keeping your possessed self in check to not fall to your doom. Makes for fun puzzles to explore.

Congrats!

Pretty fun web game! Quite simplistic mechanically but well pushed and polished in terms of graphics and music. If there's ever a 'sequel' it could be fun to have enemies/bosses to fight to add a bit more risk to the situation.

Controls worked well; It was a bit hard for me to get mentally used to switching in and out of the shell when needed, maybe it could have the option to do it with the down arrow instead, That said, it was still satisfying once I finally pulled it off on each of the screens.

Niice this was a lot of fun! I'm a fan of frog-inspired games and this one was surpisingly inventive! I liked how much freedom it gives by having the ability to drag the blocks and then "mine" them into smaller pieces.

In terms of constructive feedback, not sure how common this may be, but once I lost after making some progress (around ~15 lines), then it felt a bit tedious to start all over again with the slowest speed. I don't know what would be the best solution, maybe just a way to obtain extra lives? just thinking out loud.

That said, good job! I'll look forward to more of your games :)

Niiice I really liked this take on the theme! It's cool how it makes you time your jumps in a unique way while also paying attention to other effects of the explosion itself on the latter levels. It makes me think it could be fun to use it to defeat enemies.

Good job!

That's the most athletic bunny ever! Controls are fluent and it's satisfying to climb up walls.
A bit of a nitpick is that the air dash was a bit confusing at first because I didn't realize you could hold longer to do it on different lengths.

I really like that you added extra challenges with the optional pickups, it adds flexibility to the gameplay.

Good job!

Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 33

2d Animator

Santiago, Chile

Joined on 9/13/06

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