Simple as it is in terms of 'story', the animation and posing of the characters was pretty cool, especially when the girl faints at the end (it made me wish we could have seen the game she was playing, though :o).
Good work and I'll be checking the band!
Thank you!! Regarding the game she's playing, she'd definitely be playing Aftertile! hahaha
It was pretty entertianing to follow the OMNIS projects, and how the Lame Guy reacted to all of the bizarre features of the POWERGLOVE.
Who knows? it may be actually worth the pain!
I'll be checking some more goodies!
You can check out the latest OMNIS Product, the OMNIS Friending Machine now! http://www.newgrounds.com/portal/view/692530
That was some good food for thought, and I'd say the ending sequence had some well pulled 'juxtaposition' of some sort.
Wait, was Melee banned in your school?... well at least it looks like they're playing Magic or something.
This has to be among my favourites of the jam!
The stopmotion was pretty well implemented, especially on the largest animated objects like the spikes! (it made me wish to se more objects animated like that, but based on my experience as another jammer, I guess there wasn't much time for that, heh), I liked how the pieces of this characters had different behaviours with water and light, I'd say there's a lot of potential in that aspect.
I really liked the work put into the art and animation, the way the cats move and jump gives a good sense of weight and volume which is not seen that much in these kind of games.
It took me a bit to get used to the jump as it felt too short to get over the spikes, but that was mostly practice; One aspect I missed a little was more sound work on the obstacles, the ones thrown at you for the most part, where some sound could work reinforcing the warning.
An endless mode would be fun too :)
Great work on the jam!
Simple but pretty well implemented reflex-based mechanics, character poses are great, and countering attacks is so satisfying! it took me a bit to figure out the anticipation for each demon, I found the Vanilla one to be the hardest one to read, but at least you have a chance of dodging them.
Coolibert!, really jumpy, and even a bit adventure-ish, I think it suits the creatures pretty well, specially those I made around that time :)
Wow great job keeping up with 150 episodes for 150 WEDNESDAYS!!
Nice to look back after a while and see the whole path one has taken and how projects morph and evolve.
I recall analyzing the Scatman song at some point, where I just checked out his story out of curiosity, and had a similar reaction, some unexpectedly inspirational origins. It's good to know the message keeps on going.
It was fascinating to learn and actually really inspiration once I learned that, glad to hear someone else arrived at that too! And thanks for the well-wishing... it's been an interesting and often times trying ordeal getting the show out there and my life has taken a lot of unspoken turns during its tenure so far - having something up this consistent for this long is a source of pride for me. Thanks for the comment!
Wait, is his mouth part of his eye?, that can be pretty odd to eat!, that's an intriguing but also a neat design. Good job!
Gee, that's some of the tastiest-looking pixel food I wish I was able to eat...!
Holy shmups, this is amazing!!, I really like those reworked assets, and especially that sleeping Egg-fork, heh.
Thanks for the shout out!
No problem! Hope to see this game was greenlit on Steam.
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