Time for a SPECIAL ANNOUNCEMENT... (if you read the title, you know the "tl;dr", but anyway)...
My Dinomelt web demo will finally see a release date on Friday, June 2. The game has been 'complete' for some time (like 3 months!?), but testing bugs and balancing difficulty has been an important priority to avoid some of the post-launch brain meltdowns (or reduce them, at least...!).
Note that the version you'll be playing on NG, while not a 'DEMO' in its most common definition -it is a build which will feature a playable game from beginning to end- is still a 'compact' version of the larger and more fleshed out game (and story) I envision it to be if development continues (which I'll be considering depending of the interest and overall response). From now on I'll be refering to this build as the 'Web version' or 'Newgrounds version'.
Now this may seem like an unusual decision for a web release -I'll go into more detail on the motivations behind it in another post- but the main reason behind going through the work of making a game build which can be played completely as a short version of the story, was more related to the personal challenge of going through the whole learning process of developing a game "from beginning to end", connecting all of its elements.
While the Web version will certainly leave out a good bag of potential features, it was about time for a milestone in the process, and I'm pretty glad with how the current version is playing and the testers response has been great.
That said, STAY TUNED!, on June 2, a condensed subterranean clay adventure will invade your browser and brain-cells!
I wanted to narrow this one down to the anouncement, but when the game is finally up I'll be elaborating more on the development experience, motivations, and whatever you guys are curious about!
Also, you can now follow Dinomelt on it Facebook fanpage for more immediate updates!