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Butzbo
Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 33

2d Animator

Santiago, Chile

Joined on 9/13/06

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Animation JAMS, DINOMELT!

Posted by Butzbo - August 6th, 2016


HEYY Newgrounders;

Found it a good time to update on a few things I've been up to in these past weeks:


ANIMATION JAMS!!

I've been doing a few things for these; Made a Loop and a sound jam experiment (missed the Robot one but made a gif-thing at least)

The Sound Jam was a great way to jump back into animating something more complex; I Hadn't done a proper short in quite a while, and it really turned out to be a bit more ambitious than I expected, as it was pretty heavy on character animation. 

I've found the themes based on "technical restrictions" to be the greatest ones for experimentation as you are forced to approach an animated short in a completely different way. Sound is, for the most part, one bit of the postproduction, but now all I had at the beginning were the sounds! Which led to a pretty unusual process, I ended up listening to the sounds and drawing characters assosiated with them (even better if they could produce more than one sound), after that, one thing that took way longer than I expected , was just to find a 'coherent' way for them to appear in this world, which led me to the idea of some kind of 'pit fight' or collosseum.

1736035_147046200683_THEHOLp.jpg

Here's a pretty messy sketchbook page with some early ideas, the first version of the 'hand-tongue' frog was more like a brontosaur, and for a brief moment there were more than one robot to make all of the blast sounds.

Overall I'm pretty glad on how it came out, and I'm currently checking ideas for the next MASCOT JAM.

1736035_147046188083_TONGWHIP.gif



DINOMEEELT!

The game I'm working on is slowly approaching a reasonable state of completion, it's constantly tempting to add more and more little things, and defining those limits is what this current stage is mostly about. My current "release date" is sometime around November. Let's see how that goes :O.

Here's a few of the NEW clay-distorted creatures from the planet.


1736035_147046158931_BATCH.gif

These are part of the last batch of creatures I've designed for the game, which at least means that the enemy design stage is done (unless I get overly motivated with hidden goodies, which may not be so bad if I manage make it short).

 


Comments

Those creatures are so cute!:3

i go to kill all faggots

You got unique and fantastic art style, keep it up!