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Butzbo
Helloe! I'm a 2D Animator from Chile, and sometimes Game Developer (actually, Newgrounds got me into animation!) I post some personal cartoons and drawings every once in a while! Cheese and lizards are cool too. Bzzzztt!!

Antonio @Butzbo

Age 33

2d Animator

Santiago, Chile

Joined on 9/13/06

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A bit on GIFS and DINO-MELT!

Posted by Butzbo - May 18th, 2015


Why Hello Newgrounders ->

Just a few updates on multiple recent and not-so-recent things ->

I made a new 'Antenna Cheese' GIF COMIC, hoping to keep making these as long as I get enough ideas to fit this 'format'!

I'd say I'm still figuring it out, since in order to keep visual continuity, every 'pannel' should work as a small loop by itself; which means if an action has a clear beginning and end (like throwing a mucus-filled paper) it should repeat seamlessly to properly work within the comic, one problem is that it is usually percieved as an action realized multiple times rather than just once, which may or not be ideal for something that should happen only once. In any case, stay tuned for some more :).

 

 

1736035_143200570152_TEH-NED.gif

Also hoped to elaborate a bit on my Pico Day Poster , which I haven't wrote much about. 

Considering on the ~9 years I've been around NG; I had never done anything for Pico day, so it seemed like a much obligated time to make this GIF-Poster!

It had a pretty unusual process; since I began just animating characters I wanted to include, but I wasn't completely sure of how it would look at the end; it was originally going to be an animated loop, but it lacked a bit of context, so instead I started gathering all characters on rows as an experiment of making a  moving 'poster', and it surprisingly started working!

The plan was to make 20 characters with the idea of 20 years, although I still think I could have included at least 10 more!, it would be fun to expand on this idea, maybe on a different format, still considering a game idea.

I think it's pretty cool when things that couldn't be considered animated graphic objects (a comic, a poster, a book cover, whatever) can easily turn into an animated design object through something as basic as an animated GIF.

 

 

 

 


IN OTHER NEWS; as I mentioned on my last post; I've been working on DINOMELT (working title)! 

A 2D platformer related to reptiles and clay!

Here's a microscopic spoiler "footage" of the actual layout, I'm hoping to put a lot into the animation of it.

I'd say it's ~30% percent done; I'm at the stage of level design, which takes a lot more than what I originally expected; but seems quite evident for an explorative platformer (/'Metroid-vania') where everything must be designed considering the player's progression.

1736035_143199904363_taste2.gif


Comments

Where can I learn more on Dino-Melt! Your animation is bomb-diggidi-bomb!

Thank you sir!; well, I haven't released much else so far, BUT, I'll be sharing some more previews around june!

Great stuff man! Looking forward to play that game. Your preview looks amazingly fun!

Thanks Whirl!; I hope to show a lot more around june!

DINOMELT is looking so awesome from what I've see so far! If you need anyone to test some out and give feedback I'm definitely interested.

I also still completely adore the Pico Day poster, I fantasize a lot about making that a permanent fixture at the office somehow.

Amazing, I'll be really glad to count on that; I'm working on a Beta build of one segment of the game specially for testing right now, so I'll definitively contact you when I get to that point :)!

Oh yeaaah, this game must be frontpaged when it's released. Looks so promising!

Thanks man, I hope :)

is great animation style you have , it's great that you can apply it in video games

Thanks romanlo! it's really encouraging to know, since for a long time I've been hoping to get my characters into games :)

Sounds like you've got a lot yet to do :O If you really do get stuck, there's some good guys/answers in the Games part of the BBS... if not, Tom's also not a bad gamemaker ;)

awesome, looks great especially due to ya special unique artist style.
im looking forward to playing this little gem :D.
but give yaself time, dont rush things 'cause others want it soooo badly. good things need time ;D.

i wish ya best of luck!

Heheh, well it's been taking a while to develop; So many unpredictable things and details appear in the process. The good thing is that as I keep advancing, it becomes easier to tell how much time it should take me to finish it!
Thanks a lot for dropping by!